Gears of War 2 Review
Gears of War 2 is one of this year's most anticipated Xbox 360 exclusive titles. Gears 2 is designed by Epic Games and published by Microsoft Game Studios. This is a sequel to the Xbox 360 blockbuster, Gears of War. The game was announced during the 2008 Game Developers Conference by Cliff "Cliffy B" Bleszinski to be "Bigger, Better, and more Badass".
You play as Marcus Fenix, as in the first game, with your partner Dom Santiago. The game has added an extra mode of difficultly to try and sell some of the more "casual" gamers. "Casual" mode from Gears of War is now called "Normal", and "Casual" in Gears 2 is basically the easiest mode in a shooter you will ever encounter. The game starts you out in the last human refuge, Jacinto. Jacinto is the one city that cannot be sunk by the Locust, or so we are to think. You are told the Locust are advancing on Jacinto, and are becoming more "desperate". You are then put in command of Benjamen Carmine. This Carmine is one of the brothers of Anthony Carmine, from Gears of War.
The single player experience is a great improvement over the first installment. It is longer, and generally more of an actual experience. The first game was, and still is, criticized for the sever lack of story. Gears 2 follows the fight against the Locust, along with the side story of Dom and his long-lost wife Maria. The game should take you around 8-14 hours of game time to finish, depending on the level of difficultly you are on. Also, if you wish to get the 1000/1000 gamerscore for the game, you must play through a second time to play on the "Insane" difficultly mode. The difficultly of Insane seems "pumped" up from the first game, due to the improved AI and certain weapon balancing. The Lancer now nearly stops an opponent in his tracks due to "Stopping Power", and the shot gun only gets a "1 hit kill" if you are right next to the enemy. No longer will you see shotgun battles.
The story may not be a classic, but it atleast gives players a reason to be interested in why things are happening. The ending of the game does seem to come to an end abruptly, but it worked. Do not expect a Halo 2, stopping in the middle of a cut scene ending. The story leaves the series wide open for Gears of War 3.
The multiplayer is where this game really excels. Epic has brought in a new Matchmaking System, similar to the Halo 3 matchmaking, replacing the old lobby system seen in Gears of War. The system has had it's problems, including the long waits to find matches when you are alone, or in a four person group. Epic recently released a title update to Gears 2 that seems to have fixed that issue. There is also a ranking system on this installment. It is based off of Microsoft's True Skill, and includes 5 different ranks. These ranks, since they use True Skill, are only based on Wins and Loses in public matches. So no need to cry over a kill being stolen.
Overall, Gears 2 is not a "Gears 1.5". It is it's own single player experience that expands off of the original "story", or lack of one, and makes a really great single player campaign that wants you coming back for the next installment. Also, the multiplayer is a great improvement and will hold lots of fun for a long time to come, along with Horde mode keeping you entertained for hours on end.
Gears of War 2 gets an:
A
Pass -- Rent -- Buy
Enjoy,
Max Burke
VGToday Management; Review Crew
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Sunday, November 30, 2008 | 0 Comments
Fallout 3 First Impressions
Fallout 3, one of this year's Triple-A RPG's (Roleplaying Game) hit shelves this past Wednesday. The game places you in post-apocalyptic Washington, D.C. The game begins with you being born "in Vault 101", an underground fallout shelter, where you can custom the appearance of your character to be. You then have segments of your childhood, at one year old and your first time walking. This fits great into the walking and movement tutorial. Then you eventually turn 10 years of age and receive your Pip-Boy 3000, which is basically a personal PDA device strapped onto your arm. At this segment you meet some of the people in the Vault like Butch, the Overseer, Amata, etc.
I am going to stop there with story details to avoid spoilers, needless to say you soon escape the vault. Note, this is just my first impressions not a review as I have not finished the game fully yet. The game controls handle well and the graphics look amazing on my HDTV. You should save before leaving the vault because the opening scene is one of the best scenes in recent video games. Stepping out from the vault, the first sunlight you ever see hits your eyes and you are blinded for a few moments before adjusting to the light and seeing the ruins of, what used to be, Washington D.C. Not only is the scene great, but once you realize, "Hey, I can go ANYWHERE I can see right now" you realize this is what "Triple-A Game" really means. From atop the hill you exit the vault from you can see famous buildings such as the Washington Monument and the Interstate Super Highway.
From there it is up to you. You can proceed with your Main Story and go to a town named "Megaton". Megaton is a city built around an atomic bomb that landed but never exploded. This transitions into what I will talk about next, the moral choices in the game. Many RPGs try to bring this into their games...but Fallout 3 really succeeds. You will soon face a hard decision in Megaton that will ultimately shape how you play the game. When you enter Megaton you can, and will, go to the local Saloon. You meet a Mr. Burke who wants help detonating the A-bomb in the city so wipe the town off the map. Now, you can agree to this and go through with it. Or you can run to the sheriff you met when you first entered Megaton. I choose to be the "goody-goody" during my first play through so I immediately run to the Sheriff. I tell him what happened and we heads to the Saloon. After telling Burke he is arrested and turns his back for a second, Burke pulls out his 10mm Silenced Pistol. This is another point in the game that sees how you react to what is happening. You can sit and let the Sheriff die, or you can kill Burke before he assassinates the Sheriff. This is what RPGs are supposed to be like, your decisions REALLY matter. This is not some Peter Molyneux "fake" moral decisions as seen in past Fable games.
I will stop there and leave you to think upon what RPG you will be picking up this holiday season. With the November rush of games this year, Fallout 3 really stands out well in the crowd.
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Saturday, November 01, 2008 | 1 Comments
Brothers in Arms: Hell's Highway Review
Brothers in Arms: Hell's Highway is the latest Brothers in Arms by Gearbox and Ubisoft. Brothers in Arms brings the same tactical shooter as it's predecessors. If you're looking for a Call of Duty or Halo "run and gun", pass this on your to buy list.

Brothers in arms puts you in the role of Staff Sergeant Matt Baker who is part of the 101st Airborne Division. You start off the game in a fast forward where you talk to a soldier who's face is not shown. The game goes into a short tutorial to show you the basics and necessities, such as suppressing fire and flanking maneuvers.
The game controls are solid and can be changed to different layouts such as "Call of Duty 4", "Halo 3", and "Rainbow 6" for people that want to use a familiar style. This game builds off of the cover system that Ubisoft uses in most of it's FPS games. You can take cover behind nearly everything, but things like wood will not hold up as well. The cracking effects on wood cover are great, the wood does not just spontaneously combust like many other games, it chips away until the enemy, or you, have destroyed it all.

One major issue with the cover system is the lack of blind fire. You must reveal yourself to the enemy to shoot. And this will often hurt your squad more than you. They will stand straight up in the middle of a fire fight and shoot at the enemy, just to see a bullet aimed at their head.
Hell's Highway has been significantly "dulled" down from previous Brothers in Arms, in terms of the micro management of your squads. Flanking is still useful, and needed in harder difficulties and battles, but you find that you could more easily flank the enemy yourself while your squads try to figure out the cover system.

The major down point of this game is the replay factor. When you start the game you have a choice of easy or medium difficulty, you must beat the game once to get the hard difficulty. This is a turn off to me. Why can't I play the game how I want to first time around. It seems like Gearbox is trying to juice as many hours of playtime out of you before you realize that this game gets old after the first play through. Another sign of this is the achievement list. Instead of having achievements for beating the game on the highest difficultly like in the Call of Duty series. Instead they throw in the series of achievements for amount of days played. Like play the game for 7 days, the for 30 days, etc. In addition to the "Remember September '44" in which you must wait until September 17th of next year to achieve.
Along with lack of single player replayability, the multiplayer falls far short of expectations of FPS games. The multiplayer only has one mode with release, and not plans of yet for more to be added via DLC or patch. The single mode is a form of Capture the Flag. The Brothers in Arms games are good and known for their strategic shooter genre, with micro managing squads. In the multiplayer, Gearbox tries to bring that but falls short. The mutltiplayer has assigned "Team Captains", "Assualt Team", etc. The problem is that the team doesnt have to listen to the Captain, and that makes the captain useless.
Overall, a solid game with some replay problems and lack of a stable multiplayer. This game will make the fans of the series a bit disappointed in it's dulled down nature, but for the casual shooter fan it is great.
Brothers in Arms: Hell's Highway gets a:
B
Pass -- Rent -- Buy
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Tuesday, October 28, 2008 | 0 Comments






