Fallout 3 Operation Anchorage DLC Priced and Dated
Bethesda released some more details about the DLC and we are here to bring that to you. First, the level cap will be raised for purchasers of the DLC from 20 to 30, but if you have finished the game with a character...you're out of luck, you have to start a new one for the DLC. Also, ninja armor (as seen above courtesy of Xbox360Fanboy) will become available. As puclically known, the DLc will also include areas in Alaska where you fight against Chinese survivors. The DLc is priced at 10$ (800 Microsoft Points) and is due to release this month for the Xbox 360 and Pc.
Enjoy!
The VGToday Crew
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Friday, January 09, 2009 | 0 Comments
Fallout 3 First Impressions
Fallout 3, one of this year's Triple-A RPG's (Roleplaying Game) hit shelves this past Wednesday. The game places you in post-apocalyptic Washington, D.C. The game begins with you being born "in Vault 101", an underground fallout shelter, where you can custom the appearance of your character to be. You then have segments of your childhood, at one year old and your first time walking. This fits great into the walking and movement tutorial. Then you eventually turn 10 years of age and receive your Pip-Boy 3000, which is basically a personal PDA device strapped onto your arm. At this segment you meet some of the people in the Vault like Butch, the Overseer, Amata, etc.
I am going to stop there with story details to avoid spoilers, needless to say you soon escape the vault. Note, this is just my first impressions not a review as I have not finished the game fully yet. The game controls handle well and the graphics look amazing on my HDTV. You should save before leaving the vault because the opening scene is one of the best scenes in recent video games. Stepping out from the vault, the first sunlight you ever see hits your eyes and you are blinded for a few moments before adjusting to the light and seeing the ruins of, what used to be, Washington D.C. Not only is the scene great, but once you realize, "Hey, I can go ANYWHERE I can see right now" you realize this is what "Triple-A Game" really means. From atop the hill you exit the vault from you can see famous buildings such as the Washington Monument and the Interstate Super Highway.
From there it is up to you. You can proceed with your Main Story and go to a town named "Megaton". Megaton is a city built around an atomic bomb that landed but never exploded. This transitions into what I will talk about next, the moral choices in the game. Many RPGs try to bring this into their games...but Fallout 3 really succeeds. You will soon face a hard decision in Megaton that will ultimately shape how you play the game. When you enter Megaton you can, and will, go to the local Saloon. You meet a Mr. Burke who wants help detonating the A-bomb in the city so wipe the town off the map. Now, you can agree to this and go through with it. Or you can run to the sheriff you met when you first entered Megaton. I choose to be the "goody-goody" during my first play through so I immediately run to the Sheriff. I tell him what happened and we heads to the Saloon. After telling Burke he is arrested and turns his back for a second, Burke pulls out his 10mm Silenced Pistol. This is another point in the game that sees how you react to what is happening. You can sit and let the Sheriff die, or you can kill Burke before he assassinates the Sheriff. This is what RPGs are supposed to be like, your decisions REALLY matter. This is not some Peter Molyneux "fake" moral decisions as seen in past Fable games.
I will stop there and leave you to think upon what RPG you will be picking up this holiday season. With the November rush of games this year, Fallout 3 really stands out well in the crowd.
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Saturday, November 01, 2008 | 1 Comments
Fallout 3 Succeeds...
...in bringing one of the best RPG experiences to date. Everything looks great and stepping out of the vault was one of the best gaming moments I've have in a long time. I even suggest saving before leaving the vault so you can see it again. It is one of those "Wow, this is what a good game looks and feels like!". I will have a full review up soon (Once I finish the story once). Below are the list of achievements:
Vault 101 Citizenship Award: 10 points
Got the Pip-Boy 3000
The G.O.A.T. Whisperer: 10 points
Took the G.O.A.T.
Escape!: 20 points
Completed "Escape!"
Following in His Footsteps: 20 points
Completed "Following in His Footsteps"
Galaxy News Radio: 20 points
Completed "Galaxy News Radio"
Scientific Pursuits: 20 points
Completed "Scientific Pursuits"
Tranquility Lane: 20 points
Completed "Tranquility Lane"
The Waters of Life: 20 points
Completed "The Waters of Life"
Picking up the Trail: 20 points
Completed "Picking up the Trail"
Rescue from Paradise: 20 points
Completed "Rescue from Paradise"
Finding the Garden of Eden: 20 points
Completed "Finding the Garden of Eden"
The American Dream: 20 points
Completed "The American Dream"
Take it Back!: 40 points
Completed "Take it Back!"
Big Trouble in Big Town: 20 points
Completed "Big Trouble in Big Town"
The Superhuman Gambit: 20 points
Completed "The Superhuman Gambit"
The Wasteland Survival Guide: 20 points
Completed "The Wasteland Survival Guide"
Those!: 20 points
Completed "Those!"
The Nuka-Cola Challenge: 20 points
Completed "The Nuka-Cola Challenge"
Head of State: 20 points
Completed "Head of State"
The Replicated Man: 20 points
Completed "The Replicated Man"
Blood Ties: 20 points
Completed "Blood Ties"
Oasis: 20 points
Completed "Oasis"
The Power of the Atom: 20 points
Completed "The Power of the Atom"
Tenpenny Tower: 20 points
Completed "Tenpenny Tower"
Strictly Business: 20 points
Completed "Strictly Business"
You Gotta Shoot 'Em in the Head: 20 points
Completed "You Gotta Shoot 'Em in the Head"
Stealing Independence: 20 points
Completed "Stealing Independence"
Trouble on the Homefront: 20 points
Completed "Trouble on the Homefront"
Agatha's Song: 20 points
Completed "Agatha's Song"
Reilly's Rangers: 20 points
Completed "Reilly's Rangers"
Reaver: 10 points
Reached Level 8 with Bad Karma
Mercenary: 10 points
Reached Level 8 with Neutral Karma
Protector: 10 points
Reached Level 8 with Good Karma
Harbinger of War: 20 points
Reached Level 14 with Bad Karma
Pinnacle of Survival: 20 points
Reached Level 14 with Neutral Karma
Ambassador of Peace: 20 points
Reached Level 14 with Good Karma
Scourge of Humanity: 30 points
Reached Level 20 with Bad Karma
Paradigm of Humanity: 30 points
Reached Level 20 with Neutral Karma
Last, Best Hope of Humanity: 30 points
Reached Level 20 with Good Karma
Weaponsmith: 30 points
Made one of every custom weapon
Doesn't Play Well with Others: 20 points
Killed 300 people
Slayer of Beasts: 20 points
Killed 300 creatures
Silver-Tongued Devil: 20 points
Won 50 Speech Challenges
Data Miner: 20 points
Hacked 50 terminals
Keys are for Cowards: 20 points
Picked 50 locks
One-Man Scouting Party: 20 points
Discovered 100 locations
Psychotic Prankster: 10 points
Placed a grenade or mine while pickpocketing
The Bigger They Are…: 20 points
Kill all the Super Mutant Behemoths
Yes, I Play with Dolls: 10 points
Collected 10 Vault-Tec Bobbleheads
Vault-Tec C.E.O.: 30 points
Collected 20 Vault-Tec Bobbleheads
Everyone enjoy!
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Tuesday, October 28, 2008 | 0 Comments