Resident Evil 5 Demo Impressions

The first game I ever got a taste of on the PS1 was the very first Resident Evil, and it is one of my all time favorite survivor horror games. None the less RE5 is one of my highly anticipated games to come out in 09. I say this due to the lack of enjoyable survivor horror games in 08. Now don't get me wrong the new Silent Hill and EA Dead Space, where not that bad. They did not just have the kick one would look for from a RE title. Anyways, onto the demo. When the game screen initiates, you are left staring at the lava carved Resident Evil 5 logo. After it takes a blink, you can Start the game, with the traditional "Resident Evil!" title calling or view the Options. Only two options available to you for the demo. You're brought to a page with 3 options of gameplay, with Single Play being the highlight.
Once the game selection is made, you're brought to a Stage Select screen. Personally, I think the Select Stage is for demo purposes, but it has potential to make it into the final release. You can choose between the Assembly Place or Shanty Town. It doesn't matter which one you choose, because the playtroughs won't be linear or straight-forth.
---------------------
Review:
--------------------
Controls- The multiple control schemes really give you an edge over how you start off into the game. While the classic RE4 controls are more easier to use, the Gears control scheme is pretty solid in itself as well. Strafing isn't as action-paced or fps-ish, it's basically fast side-steps. You can't do much while strafing. The classic control scheme seems to be the way to go for the demo or if you are familiar with the series. Not only are they easy to use, but their quite flexible too.
The basic controls with Type A are L to walk, hold L and A to run, and shoot with X+RT. RT+A reloads. Basically, they are RE classics's PS3 controls in 360's format, with minor changes.
Inventory-The 3x3 grid is rendered in real time. You can set up to 4 weapons in the Top, Right, Left and Bottom of the center grids. You can hotswap weapons using the d-pad alignment. The hotswap feature is a big plus, it adds to tension and feels very relieving at the same moment. The first few times it also feels weird not having to open inventory to equip/change weapons, etc.
Enemies- While not exactly the way shown at E307, or the way promised, the enemy AI was not poor either. It is definitely improved from E3 of this year, and was good for a demo. Last recalled, Capcom has not even touched upon the AI of the enemy yet, so don't expect too much from the AI at the moment. They are however, even in early stage, a lot better and more of a challenge than RE4's final enemy AI even. They run a lot faster, they might stop at the last moment in front of still, but some of them have some pretty swift moves. For example, any enemy holding a shovel will pose a higher threat than one with a stick. They tend to run forth and swipe the shovel upwards.
The animation has also vastly changed from last seen. When you shoot them straight in the head, they will fall down instantly on their knees. A enemy mid-air will end up being flipped in the air. There a few last animations that might seem similar to RE4's, but they're not really noticeable and will probably be changed due time.
Sheva- Quick on the feet, and quite intelligent. Her AI is delivered a lot better than Outbreaks' or Ashley's. You basically don't even have to worry about her for most of the time. She'll run around, take out enemies, find any useful items, and recover you if needed. You doesn't exactly ask for ammo, you have to hand her some, but she gives you a lot of the things she picks up. Basically, leave all the healing to her, and make sure she picks up more health items than you. But that doesn't mean you should leave no attack items for her either, because she does great on her part with the Attack feature. You can control the way Sheva interacts. You can either have her Attack, or Cover. Having her Attack will control her AI to have her go on about alone, and do what's basically needed to do, and Cover will make her stay near you and do some cover fire. This is useful for enemies you do not see but she might(off-screen).
Weapons & Ammo-There's a total of 4 weapons. The Handgun, Rifle, Shotgun and the Machine Gun. Ammo is somewhat plentiful for the demo, but it's not going to be the same for the actual game like stated in an interview. There's enough ammo to not be cheap, but not enough to go crazy shooting everything and everywhere.
There are a number of environmental hazards that you can use to your advantage. A number of gasoline barrels, several electric boxes, and more. Enough to inflict tons of damage to groups of enemies or the two sub-bosses in their respective stages.
The electric boxes tend to hurt the Executioner more than the barrels do, whereas the barrels do more damage to the Chainsaw freak. It seems they have enemy-weaknesses already pre-planned.
Extra:
A lot of people got this around as well. You can make Chris taunt by holding the left and right buttons. It doesn't do anything for in-game purposes, and since it's not a game with gages like DMC, I doubt it's there for anything other than a small Easter egg or looks. Nothing major.
Overall, the graphics are stunning, small details are great. Enemy AI has been improved since the last time I played the demo at a local gaming convention, the animations for the enemies have also been modified a lot. There is enough ammo to go around the demo without fretting, unless you waste it. It's easy to waste ammo, because the enemies usually do things when least expected. The controls are quite simple and flexible, with A being the classic control scheme. Those familiar with the series will find that Type A is the way to go. However, the Gears scheme is quite decent as well.
Real-time item management really adds to the tension and playthrough of the game. You really feel a relief once the coast is clear, because it gives you time to peacefully manage the inventory. Hot swapping weapons is simple and a very useful feature. Aside from being a huge plus, it also feels weird at first for a Resident Evil feature. It comes in quite handy, but the tension and enemies gaining on you might confuse you here and there(at least the full game will anyways).
Some things need to be touched on. For example, the cut-scene flow. When Kirk arrives to take out the door, everytime the camera is on something not Kirk or the chopper, the chopper's blades sound is muted. There is no distinct chopper sound, which heavily breaks the flow of that one cut-scene.
They also messed around with the execution cut-scene. The newer voices don't sound as good as before for the crowd, and when Chris and Sheva enter the small room, there is no distinct yelling of the crowd(like before, or recently in the Play God trailer). This, again, kills flow of the cut-scene.
Enjoy!
The VGToday Crew
Read the Rest of This Post...
Wednesday, January 28, 2009 | 0 Comments
Resident Evil 5 Demo
The Resident Evil 5 Demo is available right now! In Japan that is...if you're not living in japan, don't fret. You can still get your hands on the Demo.

All you have to do is download the five files on this site, install each piece into the same folder, extract the files, and burn them to a disc. Place disc into you system and have fun killing zombies!
For those who hate paragraphs, here's a list:
- Download files to a folder.
- Open one and extract all files.
- Burn extracted files to a CD or DVD. (May even be able to use a flash drive...haven't tried that yet.)
- Place in 360.
- Go to your Demos and it should appear.
- Have fun.
- Leave a comment.
Enjoy!
The VGToday Crew
Disclosure: Video Games Today, and it's staff, are not responsible for any illegal activity committed due to reading any, and all, articles on Video Games Today. This post is NOT promoting illegal activity, this post is for educational purposes and we, the staff of Video Games Today, do not intend readers to use this post for any other uses than educational.
Read the Rest of This Post...
Saturday, December 06, 2008 | 0 Comments
Left 4 Dead Demo Impressions

Left 4 Dead is Valve's latest project which releases next Tuesday, the 18th of November. The game is a survival horror which brings the "survival" part of the genre to the fullest. You are one of four survivors of a zombie infection, which is very similar to the Resident Evil series, who must fight to stay alive in the infested city. From what I gathered from the demo you must work your way, in the campaign, to escape the city and get to a government refuge. At the intro of the game a government helicopter is shouting to the city for survivors to head to the hospital for evacuation.
So you pick one of the four survivors you want to play as, none of any has an advantage or disadvantage over any other of them. There is a table in front of where you spawn with a pump shotgun and what appears to be a MP5, or other SMG. You may pick one of them and grab the First-Aid kits on the table, which you will need. You also have a pistol that has unlimited ammo. As it stands, the pistol is way to powerful for it to have unlimited ammo. I found myself using the pistol more than my shotgun because of range. I'd only use the shotgun if the zombies got up close to be, which happens alot. Valve needs to make the pistols have an ammo cap, or lower damage. As is, it takes 2-4 hits with a pistol to kill. Also, if you find a pistol on the ground you can dual-wield.
The co-op element of this game, and it's major selling point, is great. It is probably the best co-op experience I've had it awhile, if not ever. If you are constricted by a smoker zombie, or tagged by a boomer zombie, or on the ground because of a hunter zombie you NEED the help of your allies to survive. There cannot be a lone ranger in this game because of that. Also, the AI Director keeps this game fresh. Each time I ran through it, it was different. The zombies never came the same way, nor in the same numbers or types. This will give the game untold amounts of replay value.
Since this is only a Demo Impression and not a full on game review I will stop here and give more time to reviewing this game when it releases. I highly suggest this game, and it will most likely have my vote for game of the year.
Read the Rest of This Post...
Friday, November 14, 2008 | 0 Comments



