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5 Reasons Why NOT to get Gears 2

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  1. Leavers/Long Matchmaking Times: The multiplayer in Gears 2 is broken, as most people are aware. It takes a long while to find a game without a full party of five people, even then, on some playlists it takes a long time with the party. If you can get past the wait, then you get to the real problem with this matchmaking system. In contrast to popular opinion, I like the Halo-esque matchmaking for Gears, and the voting makes good variation in gametypes and maps. In Gears 1 you only ever saw Warzone on Gridlock, now it is randomly voted on. The real problem though is if someone leaves the game. Epic tried to stop people from leaving games by making no "Quit" button in the start menu. This is easily overcome by going to the dashboard, or just turning off your xbox. Unlike games like Call of Duty, when you lose a player on your team...a new player that is matchmaking CANNOT jump into the game in progress. This effectively makes games broken if someone leaves, and increases Matchmaking times. Epic seems to think that the matchmaking is a bug in the coding or networking, it is not. I have come to the conclusion that the wait times happen because people cannot jump into games in progress. Most of the time, when playing a CoD Series game, you will get in a game in progress rather than a brand new one. This makes the load extremely short. Maybe Epic should learn from CoD.
  2. Laziness From Epic: As seen in Gears 1, Epic never cares about fixing major game breaking bugs as long as they rake in some "hard earned" cash. Epic is all about profit, as seen from the map packs...but I'll talk about that later down this post. An example is that in Gears 1, "crab-walking" was never fixed. This was a glitch where a user could run and shoot at the same time, effectively breaking the multiplayer experience. In Gears 2, it has similar issues. I will not go into great detail in this section, so I'll give one example. The shield glitch is my example for today. The shield glitch is where a user can pick up the shield and hold his shot gun at the same time. Normally, you can only have a pistol out with your shield, making the shield fair. With a shotgun, you can see how the game become broken. Do not get me wrong, I know all games have bugs and glitches when released, but it is inexcusable when the game has GAME BREAKING glitches/bugs. And if there is a game breaking bug, it should be fixed promptly by the developer. Many people say to give Epic time, but we did that with the crab walking, but it is still there.
  3. Lack of Playtesting: This expands on the laziness of Epic, and/or shows that Microsoft makes developers rush products out...as we all know they do. Over the past week numerous problems have arisen that SHOULD have been seen and fixed during playtesting. One of these things has to do with walls having no density. On most walls in multiplayer matches, if they are relatively thin, you can melee right through them at an enemy on the other side of the wall. (Here is the link to the video) I am not going to go on, and on, about this topic since the video clearly conveys my point.
  4. Lag Switching: This is probably the single, largest problem with the multiplayer aspect of the game. In case none of you know what this is, it is when someone turns their modem on Standby and everyone in the game lags, except the person on standby. Effectively making them win the game 9 times out of 10. This has happened numerous time to me when playing RANKED matches, where my stats count. This gets me irritated, how can Epic ignore such a HUGE problem? This should also have been known about in playtesting, or fixed immediatly after release. It is breaking the online experience, and makes me want to sell my game back for something that I know is quality. Let's just hope Microsoft jumps on the banhammer for these cheaters, and be sure to file a complaint for "System Tempering" if a lag switching occurs to you.
  5. All the Little Things:
  • Host Advantage: Epic said it was fixed from Gears 1, they lied. Host advantage is not as profound in Gears 2 due to the new matchmaking system...but it still exists. The problem mainly occurs when you shoot someone at the same time, or a little bit before or after.
  • Chainsaw: Before someone comes and complains that get killed by the chainsaw alot, and I'm just complaining...well, I am. The chainsaw is utterly ridiculous in this game. In Gears 1 I had NO problem getting killed by the "noob" one hit kill weapons, because I had a chance to stop it! In Gears 2, I have unloaded nearly 4 shotgun blasts into the target and he still walks right up to me and chainsaws.
  • Chainsaw Lunges: When did the chainsaw become the Energy Sword Epic? Now, when in multiplayer matches, if you are within a foot or two of a chainsaw, the player revving his chainsaw will literally "lunge" at you and kill you. For a better example, think of the Halo 3 Energy Sword. A player can lunge at an enemy with the sword to kill him from a fair distance away, this should NOT happen with the chainsaw. This makes it so you cannot dive or run away from the chainsaw.
  • Alot of other stuff: Frankly, I'm tired of talking about Gears 2 right now. I know there is alot more stuff to talk about, but I am done. Do not get me wrong, Gears 2 is a fun game and I have logged in over 30 hours playtime in the game. Sometimes the game just makes me want to sell it back, because some of these faults are inexcusable...and should NOT have been released with the game. Shame on Epic.
Disagree, or agree, with me? Leave a comment with your opinions! We love to hear from the community.

Enjoy!
The VGToday Crew

1 comments:
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The Game Fox said...
December 26, 2008 at 1:23 PM  

Lava you know damn well it's impossible to find every glitch in a game. Also it took quite awhile for the wall melee glitch to be discovered. That's with thousands of people playing the game. So you expect the few test-players to find them?

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